I've been working on the FishBirds continuously since my last post. In that time I have moved from the local branch to developing a networked version which no longer uses a ControlFrame and which supports MIDI, to developing a networked version which has no midi control and no control sketch, it is controlled using TouchOSC.
Currently the TouchOSC branch has the most features, just because its the branch which I'm using the most.
I think that they are as complete as I will have them for the foreseeable future, so for the time being I'm going to focus on developing my skills coding other methods of simulating behaviour and manipulating those algorithms. I'm working my way through Shiffmans "The Nature of Code", to help me get the skills that I need. Its a fascinating read, and my coding has already improved.
I will return to the FishBirds when I can write genetic algorithms.
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Showing posts with label supercollider. Show all posts
Showing posts with label supercollider. Show all posts
Tuesday, 14 May 2013
Wednesday, 24 April 2013
Github, and finished project.
I started a git, and started some repositories.
https://github.com/stormaes/singing-fishbirds/tree/local
Everything is on there. I'm not going to speak much about it because most of its in the readme and I don't want to repeat myself, because I hate repeating myself.
But I will say this: that project, was HUGE.
I have used 3 new programs, 2 new languages, learned to use 2 new libraries. And then compiled all that into a single project, learned how to use Git. Then wrote a 1300 word readme.
Goodnight internets.
https://github.com/stormaes/singing-fishbirds/tree/local
Everything is on there. I'm not going to speak much about it because most of its in the readme and I don't want to repeat myself, because I hate repeating myself.
But I will say this: that project, was HUGE.
I have used 3 new programs, 2 new languages, learned to use 2 new libraries. And then compiled all that into a single project, learned how to use Git. Then wrote a 1300 word readme.
Goodnight internets.
Labels:
controlP5,
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processing,
programming,
supercollider,
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