Thursday, 4 October 2012

Particle Systems!

For the past couple of days, other than doing the usual processing work, I have been getting back into the habit of playing around with Maya. I started off getting reacquainted with the program and then once caught up on what I already knew I decided to push my knowledge a little further and experiment with particles. There was a preliminary experiment to this video however its not as emotive or awesome as this one is.
I made this for a girl called Emily. Its an abstract piece based on emotional life experience (of finding love and all that jazz).
The music is Nannou by Aphex Twin.

Monday, 3 September 2012

FPGA Tomfoolery

Against great odds It seems an elegant mix between my bitcoin mining hardware and art has come to fruition. Spawning THIS:


A couple of days in planning and a bit of tweaking at the end has got this FPGA running at ~228MH/s@228MHz.
Add in a fan for righteous cooling, and it will stay that way.
Then add in some night lights, so you can see your keyboard as you vent your frustrations at the internet late into the night.
Make it adjustable so you can sleep if you want to.
AND
WE HAVE LIFTOFF!!!

First Processing sketch

This is my first uploaded processing sketch. This was generally an exercise in using functions and getting processing to do what i want. Soon enough I might update this with the ability to "listen" to sound and music and derive its activity (and possibly colour) from beat, frequency etc. It's called "Crosses" and I've also chosen to release it under GPLv3.

Thursday, 23 August 2012

Processing and attractors

Fooling around with Processing and a general interest in fractals and attractors has led me to this site: Attractors and Fractals The code that page contains is some very well designed code. The user interface is convenient enough for the average user to work out what it does. The pass based rendering system is actually very nice, however much modern computers could handle live rendering.

Monday, 25 June 2012

Company animations

I've been becoming more and more fascinated with film credits, and so I've been making more of them.
this is one for a fictional company called Bent Ring.
It was really created so I can explore and manipulate liquids in Maya, hence the centre of the rings..




I dislike the fade in of the text so I will probably change that. Update: This is the new version:

Wednesday, 6 June 2012

GOON!

My increasing alcoholism has given me a deeper appreciation of a certain cheap wine.
In homage to that cheap wine I have created this.
I like the little things at the start of animated movies (the credit for the animation company) and I liked making this so I'll probably create a few more.
Creating this was quite simple, I learned how to attach a brush to a curve, manipulate curves better and easier.
Im quite happy with this one, however it could have done with a little bit better lighting (not as intense and white).